| Issue | Title | |
| Vol 4, No 1 (2016) | Editorial: Mentoring Graduate Students | Abstract PDF HTML |
| Betul Czerkawski, Eugene W Lyman | ||
| Vol 2, No 1 (2014) | Editorial: New Form of Scholarship and Open Access Journals | Abstract HTML PDF |
| Betül C Czerkawski | ||
| Vol 1, No 2 (2013) | Editorial: New Publication Mode for "Issues and Trends in Educational Technology" | Abstract PDF HTML |
| Betül C. Czerkawski, Max A. Lieberman | ||
| Vol 1, No 1 (2013) | Editorial: On the First Issue of "Issues and Trends in Educational Technology" | Abstract HTML PDF |
| Betül C. Czerkawski, Max A. Lieberman | ||
| Vol 8, No 1 (2020) | EDITORIAL: Reflections on Open Access | Abstract PDF HTML |
| Betul Czerkawski, Nicole Schmidt | ||
| Vol 3, No 1 (2015) | Editorial: Research Groups and Individual Scholarship | Abstract PDF HTML |
| Betul C Czerkawski, Eugene W Lyman | ||
| Vol 5, No 1 (2017) | Editorial: Why We Need to Humanize Online Education | Abstract PDF HTML |
| Betul C. Czerkawski, Nicole Schmidt | ||
| Vol 3, No 2 (2015) | Educational Computing and Computer Science | Abstract PDF HTML |
| Betül C Czerkawski | ||
| Vol 2, No 2 (2014) | Embracing the Selfie Craze: Exploring the Possible Use of Instagram as a Language mLearning Tool | Abstract HTML PDF |
| Sebah Al-Ali | ||
| Vol 6, No 2 (2018) | Emerging Student Learning Networks: Self-Directed Learning in an Eighth-Grade Life Science Classroom | Abstract PDF HTML |
| Gerald P. Ardito | ||
| Vol 7, No 2 (2019) | Encouraging Faculty Adoption of Virtual Reality Tools in Engineering Education | Abstract HTML |
| Sarah El-Mallah, Tonia Dousay | ||
| Vol 6, No 1 (2018) | Game mechanics and why they are employed: What we know about gamification so far | Abstract PDF HTML |
| Katherine Lynn Bevins, Craig Dennis Howard | ||
| Vol 7, No 1 (2019) | Games to Learn: An Update from 2010 | Abstract PDF HTML |
| Ali Alene Carr-Chellman | ||
| Vol 5, No 2 (2017) | Gamification in the wild: Faculty perspectives on gamifying learning in higher education | Abstract PDF HTML |
| Aaron Chia Yuan Hung, Emilia Zarco, Monica Yang, Diane Dembicki, Mitchell Kase | ||
| Vol 3, No 2 (2015) | Gamification: The effect on student motivation and performance at the post-secondary level | Abstract PDF HTML |
| Meaghan C. Lister | ||
| Vol 5, No 2 (2017) | Gaming the Classroom: The Transformative Experience of Redesigning the Delivery of a Political Science Class | Abstract PDF HTML |
| Mikael Hellstrom | ||
| Vol 6, No 2 (2018) | Gender, school and class wise differences in level of Digital literacy among secondary school students in Pakistan | Abstract PDF HTML |
| Salma Jan | ||
| Vol 8, No 1 (2020) | Google Dictionary: A Critical Review | Abstract PDF HTML |
| Musa Nushi, Afshin Moradi | ||
| Vol 6, No 2 (2018) | Google Forms Quizzes and Substitution, Augmentation, Modification, and Redefinition (SAMR) Model Integration | Abstract PDF HTML |
| Scott Castro | ||
| Vol 5, No 1 (2017) | Highlighting the Importance of Context in the TPACK Model: Three Cases of Non-traditional Settings | Abstract PDF HTML |
| Gregory R MacKinnon | ||
| Vol 3, No 2 (2015) | Implementing Augmented Reality in the Classroom | Abstract PDF HTML |
| Douglas Robert Miller, Tonia Dousay | ||
| Vol 4, No 1 (2016) | Investigating the Relationship Between TPACK and the ISTE Standards for Teachers | Abstract PDF HTML |
| Josh DeSantis | ||
| Vol 5, No 1 (2017) | L2 Pronunciation Tools: The Unrealized Potential of Prominent Computer-assisted Language Learning Software | Abstract PDF HTML |
| Joan Palmiter Bajorek | ||
| Vol 1, No 2 (2013) | One-to-One Computing, One-to-One Learning Predictors for Implementation of Differentiated Instruction | Abstract PDF HTML |
| Patricia Murthy, Eileen Shannon, Thomas K. Short, Elsa-Sofia Morote, Albert Inserra | ||
| Vol 6, No 1 (2018) | Open Educational Resources in Higher Education | Abstract PDF HTML |
| Margherita Berti | ||
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