Issues and Trends in Learning Technologies
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Keywords
CALL
Educational Technology
Gamification
Higher Education
L2
Teaching
Technology
badges
computational thinking
editorial
educational technology
emerging technologies
engagement
game-based learning
graduate students
higher education
instructional technology
online learning
pedagogy
technology
technology integration
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2020
Vol 8, No 1 (2020)
2019
Vol 7, No 2 (2019)
Vol 7, No 1 (2019)
2018
Vol 6, No 2 (2018)
Vol 6, No 1 (2018)
2017
Vol 5, No 2 (2017)
Vol 5, No 1 (2017)
2016
Vol 4, No 2 (2016)
Vol 4, No 1 (2016)
2015
Vol 3, No 2 (2015)
Vol 3, No 1 (2015)
2014
Vol 2, No 2 (2014)
Vol 2, No 1 (2014)
2013
Vol 1, No 2 (2013)
Vol 1, No 1 (2013)
1 - 15 of 15 Items
ISSN: 2168-1325